Realidad Virtual desde la secundaria
- Realidad Virtual desde Secundaria
- Estado del Arte
- Objetivos
- Apps
- Talleres de Realidad Virtual
- Resultados
- Ayudas
- Crear Rutas
- Crear Realidad Virtual
- Unity
- Cospaces
- Introduction Cospaces
- JavaScript
- 1 Create items from own lybrarie
- 2 Pass time sequence
- 3 OnHover two Scenes
- 4 setPosition Item
- 5 Move Linear
- 6 MoveToItem
- 7 setPositionAngle
- 8 Rotate Items Two Ways
- 9 onHover two scenes
- 10 Random
- 11 Chronometre
- 12 Full Navegation Scenes
- 13 Coordinates Axis X, Y and Z
- 14 North, South, East and West
- 15 Cospaces: Rotate Items Clockwise Counterclockwise
- 16 setPositionAngle Direction 0/90/180/270º
- 17 Rotate Position 360º
- 18 Rotate 360º First Part
- 19 Rotate 360 Second Part
- 20 Spiral Colors
- 21 Spiral
- 22 the item talk
- 22 the Items Say
- 23 Navigation Scenes by time
- 27 Appear and Disappear
- 28 Rotate Photosphere
- 29 Movement 360
- 30 Appear Disappear in group
- 31 Rotate 10 Items
- 32 Roate camera 360º onstage Items
- 33 Rotate Photosphere Steps and Speed Controled
- 34 A Position Onstage
- 34 B Position in a photosphere with radiants
- 35 Create Posters
- 35 B Posters in a photosphere
- 40 Create Cylinders onstage
- 40 b Position elements with cylinders
- 40 c Items rotating cylinders
- 44 Logo Photospheres with Photoshop
- 45 Logo Photospheres in Cospaces
- 50 2 Sounds 2 Pictures 2 Scenes
- 51 Navegation Scenes with Sounds and Photospheres
- 53 Sound onHover 2 items
- 54 Sounds Button Stop Sound
- 57 onHover appear items with sounds
- 58 Sounds: 4 sounds onHover
- 60 Sounds Exemple onHover 19 Sounds
- 61 Similar 60 with Arrays
- Template 1_1
- Template 1_2
- Template. How it works
- Template 5 Scenes
- Blockly
- Aparatos
- Extensión para Chrome
- Sketchlab
- Comunidades de Google+
- Google Expeditions Pioneer
- Revista Educación 3.0
- Jornadas Aumentame
- Personas referentes
- Fichas Apps
17 Rotate Position 360º
var distance_center = 45;
var height_from_the ground= 0;
var items_ID= "LP_Pine";
var number_items=100; //number of items
var number_ITEMS=[];
for (var i=0; i < number_items; i++){
var pos_x= distance_center*Math.sin(Math.PI*2*i/number_items);
var pos_y= distance_center*Math.cos(Math.PI*2*i/number_items);
var pos_z=height_from_the ground;
var ITEMS=Scene.createItem(items_ID,pos_x,pos_y,pos_z);
number_ITEMS.push(ITEMS);
}
Obra publicada con Licencia Creative Commons Reconocimiento 4.0